Class_name = "CBatchBallistics"
object_name = "SHELL_GER_50_HEM"

//50 "5 cm M-Gesh. L'Spur m.Zerl"   Bk-5 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoY.mgm",false
visualradius=5
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.75
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,920,	21,6670,	4,12006,	0,26679
Armor=500,794,	17,4966,	3,8939,		0,19864 //           SHELL_RUS_37x198_HE   
Armor=1000,685,	14,3699,	3,6659,		0,14797
Armor=1500,592,	11,2757,	2,4963,		0,11029
Armor=2500,441,	7,1536,		1,2764,		0,6143

//              (37  ,    1936-1945)

DefaultStartSpeed=920	//        (),   L24 451 /
MaxDistance=3000		// ,    
Mass=1.52				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=1.3				//  ,     Cx,   M=1,        
Cx_0=0.28				// -   (M <= Mkr),        
Cx_max=0.4				// -   (M = 1),        
Cx_1=0.37				// -   (M >= Mmax),        
R=0.025					// 
LiveTime=4				//  
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 3.3	//  
MaxRedirections = 0		// - 
ExplodeTime=3.6			//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_object.txt",2,11,2.154
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_object.txt",2,12,0.686
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_object.txt",2,10,2.706
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_050mm_2kg_350g_object.txt"

//      PC 

Gage=50							//
DefaultBulletSpeed = 920.0		//       ()   
BulletSpeed = "Bk-5", 920.0		//      () 

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 